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Jedi academy saber styles
Jedi academy saber styles












jedi academy saber styles

Go to the game's ext_data/sabers folder and copy either single_1.sab or dual_1.sab, depending on what kind of saber you want. You can copy and paste the code of the base sabers. Step 2 - Saber codeNow comes the coding part! Keep in mind that this name will be "burned" into the GLM, so you can't just rename it later. You'll be able to export it now! (If something went wrong and you are unable to export it, feel free to PM me or write a comment with your error!)Įxport it as a GLM into the models/weapons2/ and name it whatever you want. If your model has no triangles, you will have to triangulate it! Apply the Triangulate modifier. Now you can remove the imported saber model (w_saber_0). You can move these around in your model to position your blade. These tags specify where the blade will come from. If your saber is a dual saber, don't forget to parent the other blade tag at the bottom. Set it's parent to a part of your object chain. It is that triangle lurking on the imported saber. The rest of the objects in the chain will follow the scale automatically. You only have to scale up the object directly connected to model_root_0. Don't forget to lock the scale with Ctrl-A > Scale. Your model has shrinked? No problem, just press S and scale it up by 10. For example: model_root_0 > object 1 > object 2 > object 3. If you have multiple objects, you'll have to parent them in a chain and specify different shaders. Add G2 properties and in the name write: "w_saber" or something starting with w_. Set the parent to model_root_0 and scroll down to Ghoul 2 Properties. I chose saber_1.Īfter importing the saber, go to your model's properties. You can find them under the models/weapons2 folder. Now import a default saber model from the game files. This is an important step, otherwise you wouldn't be able to export your model!

jedi academy saber styles

Step 1 - Setting up the model in BlenderIf you already have a model created and UV mapped, select a seam and press Ctrl-G. We will be creating these files during the course of the tutorial.Īlso, install the Jedi Academy Suite for Blender.

jedi academy saber styles

The folder structure should look like this: That way when you repack everything you'll only repack your mods files and not the entire assets1 package. I recommend you create a subfolder in /base for your mod's files only. The things we need are in the assets1.pk3 archive. Extract the game's files with something like 7-zip or WinRAR. Go to your Jedi Academy folder/GameData/base. ↺6 The Legend of Zelda: Breath of the Wild (Switch) ↺6 The Legend of Zelda: Breath of the Wild (WiiU) To create shortcuts to your favorite games! Join us! Our away homes on the interwebs: Saber Creation Signup Login ModsĪnd creators, since 2001.














Jedi academy saber styles